Game: Popeye
Original Launch: June 1986
Relaunch: May 2011
Rating: 8 stars
Son, sit down next to me, as I want to tell you a tale. Once upon a time, many moons ago, there existed magical halls of lights and sounds. These vestibules of joy were filled with flashing colors, loud, eclectic noises, and change dispensers. The walls were lined with cabinets aglow, blaring wondrous light from their cathode-ray tubes. No, I don’t know what a cathode is. Yes, it’s on Wikipedia, but you’re getting off track. OK, OK… A cathode is an electrode through which electric current flows out of a polarized electrical device. There, now may I continue? Thank you. You’re worse than your sister.
Anyways, in these days of yore, within those hallowed bevies, tall boxes of glass, wood and plastic stood, and a miraculous alchemy of silicon and electricity brought forth amazing journeys of the mind; racing against the clock down beach-lined roads, protecting the world from alien invasion, destroying space rocks in a never-ending quasi-limbo, eating pellets. These halls of joy, dear son, were called Arcades. And for a very long time, Arcades were the home of the best possible graphics. Consider! To see the cutting edge of graphics technology, the state-of-the-art, as they say… No, I don’t know who “they” are. A Facebook group? “They” are a Facebook group? Son, we’ll discuss this later… wait, when did you get a Facebook account? You’re 5 weeks old. ANYWAYS, to partake in the era’s high water mark of gaming, one had to LEAVE THEIR HOUSE and GO TO A BRICK AND MORTOR PLACE OF BUSINESS. For some, the journey to the Arcade was an adventure itself. Sometimes it included hitchhiking. Sometimes, favors. Look, all I’m saying is if we ultimately got to the arcade and had money to play, the ends justified the means.
Arcades were the benchmark. The term “Arcade-quality graphics” sent young protonerds into a tizzy. The thought of having such visual candy in one’s own bedroom! Perish it.
That is, until a small Japanese playing card company brought that reality to the cusp. The Nintendo Entertainment System, while not the leap to “Arcade-perfect graphics” many pined for, harkened in an age of digital glory, leaving behind the blocky dark ages of the Atari 2600 (although the 2600 really led to a deepening of one’s imagination to compensate for the simpler visuals, but I digress) and heralding “Arcade-close graphics.” Suddenly, the 4th wall disintegrated. The meta became meta-meta. Dogmatic notions crumbled. Arcade games could be played at home, and they almost-just-about-more-than-before resembled their Arcade counterparts! Heavens to Murgatroyd!
And so, my son, I hope you now grasp the importance of my task at hand: to review the Arcade-port of Popeye for the NES.
Popeye was a cartoon star from the 1930’s that some genius felt would be a proper basis for a video game some two generations after he was actually relevant. The name of that genius is none other than Shigeru motherfucking Miyamoto, beeyotch. That’s right. Donkey Kong was supposed to be a Popeye vehicle. Read that line again. Bricks have been shat, your diaper is full, and you just lost The Game. Wikipedia that shit, if you think it’s just another one of my fatherly tall tales. And son, again, Popeye was a sailor. That gives me free reign to cuss like one.
While collecting Olive’s droppings, you face even more anxiety in the form of Blutus. Bruti chases you around each level, throwing beer cans whenever he gets a bead on you. Add to this a Sea Hag on the later levels, vultures that hate you, and Popeye’s inability to swim (he’s a fucking sailor!) and you begin to realize that you’re trapped in a looping limbo. Ahh, arcade games! Popeye does experience some respite, in the form of cans of spinach. The cans will phase in and out of reality, and if Popeye is lucky enough to punch one while its on our plane of existence, he will acquire the strength to kill the Blutos. Apparently, Popeye has a spinach allergy; once a can is punched, he turns all red. The allergic reaction (and the strange coincidental occurrence of his theme music) lets Broto know to high-tail it the fuck out of there. God help you if the allergy ends moments before knocking Brulo out; Popeye will be within ass-whipping distance of that massive load.
In this reviewer’s humble opinion, my dear son, the arcade experience did not come home until Nintendo released the Nintendo Entertainment System. While the NES didn’t have the high resolution to be found within arcade cabinets, the gameplay was smoother and closer to their arcade counterparts than ever before. Popeye for the NES, a vehicle surprisingly made by Mr. Mario himself, is a fine example of this. It’s an entertaining pick-up-and-play arcade game. It provides a descent difficulty curve, throwing more obstacles your way as you progress through the game. The game also provides some tactical elements when it comes to manipulating Brotus to go a certain way. And with the erratic way the objects float down, the game never plays the same twice.
I bestow upon ye 8 stars, Popeye der Matrose Menschen.
Oh, dear Dream Machine, how I miss thee.
Review in a Haiku
Olive Oil’s hearts.
She makes Popeye go get them;
It’s never enough.